小组视障人士友好游戏项目(2024)

本项目致力于打造一款兼具包容性与趣味性的游戏体验,专为视障群体设计,同时也对有视觉能力的玩家保持吸引力。游戏以声音设计、空间音频与触觉反馈为核心,模拟现实中的方向感与移动体验。玩家完全依赖音频线索进行探索,并支持语音输出与极简的视觉需求。功能包括游戏过程的录制与回放,以及直观的操作方式。灵感来源于《A Blind Legend》等作品,本游戏强调沉浸感与可访问性,突破传统以视觉为中心的游戏设计思维,力求为多元用户群体提供平等的娱乐体验。

This project focuses on designing an inclusive game experience tailored for the visually impaired, while remaining engaging for sighted players. The game relies on sound-based design, spatial audio, and haptic feedback to simulate real-world orientation and movement. Players navigate entirely through audio cues, with support for speech output and minimal visual demands. Features include recording/replaying gameplay and intuitive controls. Inspired by titles like A Blind Legend, our game emphasizes immersion and accessibility, offering an innovative experience that challenges traditional visual-centric game design and promotes equal enjoyment across diverse user groups.

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在本项目中,我专注于为三个核心游戏场景制作高保真原型。通过细致的可视化与交互流程,这些原型有效呈现了游戏的沉浸式体验。主要特性包括语音引导与特定音效,两者共同模拟基于音频的游戏机制,并支持视障用户的可访问性需求。

In this project, I focused on creating high-fidelity prototypes for three core in-game scenarios. Through detailed visualizations and interactive flows, these prototypes effectively demonstrate the game's immersive experience. Key features include narrated voice guidance and specific sound effects, which together simulate the audio-driven gameplay and support accessibility for visually impaired users.

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https://youtu.be/MMtyjXoeO-0